4 avril 2014

Call of Duty Ghosts patché.

Salut à tous.


Si certains d'entre vous jouent à Call of Duty Ghosts et bien sachez que le jeu à été patché récemment et voici le détails de la mise à jour.




Hotfix

    • Fix for the infinite tactical grenade glitch.
    • Drop Zone added to the playlist.

Weapon Balance
    • All submachine guns except for the MTAR-X and the Ripper received a min damage range increase.
    • The Bizon and the CBJ-MS received a max damage range increase.
    • Preferred Weapon calculation fix.
    • Fix for an exploit where players could put Muzzle Brakes on weapons with integrated silencers.

eSports
    • Fixed a minor bug where the loadout restricted icons didn't update for clients when MLG rules are toggled.

Anti-Cheat
    • Fixed out of map exploit with sat com and ballistic vests.
    • Fix for exploit in Sovereign.
    • Fix for exploit in Freight.
    • Fix for rock penetration exploit in Whiteout.
    • Fix for the mod that could change the killstreak classification from Assault to Support.

Additional Fixes
    • If the user gets a party invite while in the Safe Area options, the invitation window will pop up but functionality will be split.
    • Fixed an issue where in some locations players could move while the pause menu is open.
    • Make it so that MOTD won't pop up if you are navigating through menus via the Kinect menu auto nav system.
    • Fixed an issue where the Friends List button helper appeared in a menu when it should not have.
    • MP Level up sound update.
    • Fix for the player’s match summary screen.
    • Ammo crate bug fix so you no longer improperly drop your weapon.
    • Fix so the player won't experience a black screen if a Helo Pilot is called out while watching a killcam.
    • Fixed an issue where unlocked squad members would only have a knife.
    • Dog killstreak icon will now be a wolf when the wolf guard dog skin is selected.
    • Improved bots behavior when using melee killstreaks.
    • fixed bug to Prevent jugs from collecting equipment that they can no longer deploy.

New Features
    • New Multiplayer lobby music.
    • Added the ability to build loadouts based on operations, or completely randomize them.

Extinction
    • Memory optimizations to improve performance.
    • FX optimizations to improve performance.
    • Slowed down Seekers by defaulting to walk initially before they run at players.
    • Improved difficulty balancing across solo and co-op.
    • Fixed issues with container spawns not always triggering.
    • Introduced the Alien Armory and the collectible alien “Teeth” system.
    • Updated attachments privileges for the M27 and LSAT.
    • Adjusted the solo hardcore Nightfall difficulty.
    • Adjusted the offset positions for some of the weapons to better align them with the bottom of the pillage locker.
    • Fixed some locations that allowed players to pick up/purchase items through geo.
    • Moved some scavenge items that were clipping into geo and unobtainable.
    • Updated the solo and co-op hardcore difficulties.
    • Updated the hardcore challenges to better reflect what challenges should be triggered and where.
    • Adjusted the spawn table to prevent aliens from spawning in undesired locations.
    • Reduced the melee damage of the Phantom in solo.
    • Fixed lobby focus issues with entering and exiting videos.
    • Update the “Long Shot” challenge for Nightfall.
    • Fixed FX issues with flares not always displaying the green FX.
    • Fix conflicts between a placed IMS and some traps.
    • Fix issue for late joiners so that they could contribute to active challenges.
    • Pet aliens can no longer cause the “Melee Only” challenges to fail when they kill an alien.
    • Players no longer see weapon based challenges when the “Pistols Only” Relic is active.
    • Fixed case where if a user holds the ADS button while they fire a Venom-X gun and continued to hold the button the grenade explosion and effect would be invisible. (Nightfall and Mayday)
    • Fixed case where some challenges were awarding multiple skill points.
    • Cleaned up logic for deployable items between hosts and clients.
    • Fixed host migration issues with locker keys not displaying in the HUD.
    • Last stand icon no longer shows in coop games after being revived.
    • Included Rhino kills on the “Kills” leaderboard.
    • Fixed spawning animation issues after a host migration.
    • Integrated new lobby music for each map.
    • Disabled the ability to activate special abilities while controlling the Trinity Rocket.
    • Removed Burst Fire as an attachment for locker weapons.


Source : callofduty.com

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