28 juillet 2016

Elite Dangerous / La maj 2.1.05 est dispo.

Salut à tous.

La mise à jour 2.1.05 d'Elite Dangerous est désormais disponible.

Elle pèse 350 Mb et apporte pas mal de correctifs.

La liste complète (Xbox One/PC) ci-dessous :



Stability Fixes
- Fixed Skimmer Group issue
- Fix a crash if we try to send a message to or about a player that is no longer in the game
- Fix crash during high res screen capture
- Fix crash in wing manager
- Fix for the pilot object never being destroyed
- Fix a number of unreleased effects that could potentially have caused small memory leaks
- Fix crash when calculating the tidal locking amount for a planet with exactly -180 axial tilt
- Fixes to protect against a fatal network error, and early detection of the disconnection with server
- Fixes a crash in the fairly rare case of a ship being killed or fleeing while waiting for a response to a docking request
- Fixes for cross-platform crashes reported from the Xbox client
- Improvements to memory management to tackle cases of fragmentation
- Fix a potential NaN in the vehicle system
- Added crash protection in outfitting when getting the inventory for a sub slot
- Fix crash when taking damage and when a contributing player doesn't exist anymore, likely due to quitting
- Fix a server crash if a CQC game ends at the same time the lobby is shut down
- Fix a crash if you disconnect while shooting someone while in CQC
- Fix a crash in CQC capture the flag if someone leaves the game at the same time that the flag is dropped
- Fix crash when disconnecting while taking damage in CQC
- Fix a transaction server error when transferring cargo on changing ships

General Tweaks & Fixes
- Added surface scan materials data to system map
- Fix to allow TrackIR users to have the same headlook range as before the 2.1 patch when live
- Station weapon strength increased to allow for players with engineer upgraded defences
- When dropping out after an interdiction make sure we don't drop out too close to a planet
- Added Saitek x56 control pre-set
- Fix occasional doubling up of first discovery names on the system map
- Fix for first discovery bonuses not being paid out when all members of a wing sell their exploration data
- Factions can no longer retreat if fewer than 3 factions would remain in that star system
- Fixed combat rank increases awarded from killing other Commanders
- Balancing tweaks to the Engineer crafting recipes
- Added latest batch of translations
- Various text fixes

Xbox One
- Updated New Logo and Idents
- Improvement to user settings when switching players
- Added a language override option to allow players to choose English over their default console language
- Reduce the frequency that the statistic events are sent to make them less spammy
- Don't allow the player to spam Create Commander requests - block new requests while another is active
- Don't refresh the XBL Inventory when unconstraining to avoid the client and server getting out of sync

CQC
- Matchmaker optimisations

NPCs
- Rebalance for fixed scenario AI set up, specifically for Nav Beacons and RES sites
- Increase the threaten timer across the board for all AI. Pirates have slight higher since they are waiting for cargo to be dropped
- Set all AI ships in lawful space to have an interdiction rank range of 2 or less ranks below their own, and all AI ships in anarchy space to have an interdiction rank range of 3 or less ranks below their own
- Slightly reduced Anarchy interdictions, whilst keeping them more dangerous than lawful systems.

Engineers
- Fixed blueprints being lost when using reputation to override the special modifier
- Make sure POI data points have the firmware rarity improvements mirrored across to them
- Rebalance POI data point drop quantities, including the rate and spread of drops
- Change the weighting on "Wrecks" USS
- Fix for being able to select an unselectable adjust option which appeared to give a free upgrade
- When collecting physical micro resources or retrieving data loot, add 3 to the inventory instead of 1. If your inventory can't fit 3, just add enough to fill the inventory
- Added locations to the descriptions of the commodities

Weapons
- Balanced thermal weapons
- Fixed lens flare on class 4 burst laser

Missions
- Make permit missions have rank up tick box ticked
- When attempting to add a message to the inbox list in GUI, check if the mission manager knows about the mission. Don't show it if it doesn't
- Add a short wait time before the client re-requests a tutorial mission (60 seconds)
- Fix to allow Navy promotion missions to succeed if offered prematurely
- Fix to use the correct rank name in Navy promotion inbox messages
- Automatically clean up undeletable inbox messages for expired missions

Powerplay
- Prevent depopulating systems, change the background sim to only allow Factions to retreat if there are at least 4 factions in that system
- Additional modifier to require a commodities market during Trade related CG's

Audio
- Fixed bug where planetary music suite didn't play when approaching from supercruise
- Reduced the timing interval on the probe to bring the total transmission down to just over 6 mins




Source : forums.frontier.co.uk


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